5/16/2023 0 Comments Simple desktops vortex.png![]() Characters that have hooked to a block are immune to gravity and knockback.The Ice Rod can provide blocks to grapple while flying with wings, repeatedly resetting flight time in midair.This can also be done with the Unicorn and Basilisk Mount's charging abilities, though requiring an additional input to reactive the mount, and Anti-Gravity Hook, but it will boost the player in the opposite direction. When sprinting accessories are equipped, the burst of speed provided by a hook upon latching a surface can be used to accelerate a player to sprinting speed instantly.Canceling a grappled hook with the ↷ Jump key will result in a jump with half duration, unless currently moving or holding the ▼ Down key in which case no jump happens.The player cannot use the Hook of Dissonance to teleport through holes that the player is not normally able to fit through. ![]() The mount will not appear again unless the player starts the buff again. Using a hook will cancel a mount buff.Attempting to use a hook on a slope will often cause the player to grapple the block they are standing on, as they are technically inside the block.When the player first acquires a hook, a small tutorial box will pop up telling the player how to use it.When used via the hotbar, multi-hooks can be re-fired more rapidly, requiring only that the previous chain has fully extended first.Players can remove hooks from their inventory while clinging to a surface and remain there until they jump, use another hook, or automatically disengage, even though the hook is no longer in their inventory.The only exception, the Hook of Dissonance, only stays attached for 2 minutes 30 seconds (2 hours 30 minutes in-game time) before the player automatically detaches.All hooks (except the Hook of Dissonance) can remain attached to a surface continuously for 10 minutes (10 hours in-game time) before they automatically disengage.This also applies to items that allow more jumps midair, like the Cloud in a Bottle or Cloud in a Balloon. Hooks reset a character's flight time when Rocket Boots or wings are equipped as soon as the hook latches on something.The player would have to jump to dislodge the hook if this happens. Prior to 1.4.0.1, Grappling a platform or rail with only one hook would pull the player inside the platform, meaning that the player would always hit that platform with subsequent grapples.The Squirrel Hook will sometimes automatically dislodge when grappled to Palm Trees.The Hook of Dissonance in action, teleporting the player. The Fish Hook, Dual Hook, Web Slinger, and Lunar Hook are exceptions, and can be fired very rapidly nearly as fast as the player can press the button. A multi-hook can be fired again only after the previous chain latched a surface or fully retracted.Multi-hooks without simultaneous latching (Dual Hook also the Fish Hook prior to 1.3.0.1 ) can fire a second chain before the first latches to a surface, but will dislodge the first chain when the second latches a surface.Single hooks dislodge immediately if fired again while already latched to a surface.All crafted hooks are crafted at the Iron Anvil or Lead Anvil, with the exception of the Lunar Hook, crafted at the Ancient Manipulator.Hooks vary in range, velocity, number of deployable hooks, and number of hooks that can remain latched simultaneously. This allows players more freedom during construction, or for navigating hazardous areas, such as above lava or Meteorite.Īll Journey Mode characters will spawn with the basic Grappling Hook already in their inventory. Upon grappling a second surface, the player will be suspended in midair at a point midway between the two surfaces. If the character grapples one surface, then fires the hook a second time, another chain extends from the player without dislodging the first. Several higher-tier hooks, like the Ivy Whip, allow the player to grapple multiple surfaces simultaneously. The Grapple hotkey activates the equipped hook in the player's equipment slot, or the first hook from the inventory (from left to right, top to bottom) without requiring it to be in the player's hotbar. A variety of hooks are available at all stages of the game (see table below). A hook is an essential tool which offers significant freedom from terrain height restrictions as well as being a fast movement option, and will often be the first major mobility tool a player acquires. When used, hooks fire a chain that latches to a surface or platform and pulls the player towards it. Hooks are a class of tools which aid the player in traversing terrain. The Grappling Hook being used on Platforms.
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